Memory of a Broken Dimension: Melting brains, one level at a time

Place a computer with MS-DOS full of classic titles against the latest generation of players, and probably no one knows how to execute them. Now, add to that challenge levels like distorted, strange sounds, a chaotic design and a complete lack of help. The result of all those things is the Memory of a Broken Dimension, a game of Ezra Hanson-White who has spent several years developing, and if all goes well, we’ll soon get it on Steam.

It is likely that the mystery is one of the hardest things to play in a game. Some titles they did it almost perfectly, but in general, the lack of information tends to be the key element. Right now games like Amnesia or Gone Home come to mind, although both examples apply the “mystery” of a relatively different way. The problem is that many mystery games fall into the trap of linearity, thus impairing the final player experience. Now, what if the linear element disappears? How to face a game in which we do not know the rules, it does not provide instructions, or give clues about your target?

The Gaming Cave