Memory of a Broken Dimension: Melting brains, one level at a time

Place a computer with MS-DOS full of classic titles against the latest generation of players, and probably no one knows how to execute them. Now, add to that challenge levels like distorted, strange sounds, a chaotic design and a complete lack of help. The result of all those things is the Memory of a Broken Dimension, a game of Ezra Hanson-White who has spent several years developing, and if all goes well, we’ll soon get it on Steam.

It is likely that the mystery is one of the hardest things to play in a game. Some titles they did it almost perfectly, but in general, the lack of information tends to be the key element. Right now games like Amnesia or Gone Home come to mind, although both examples apply the “mystery” of a relatively different way. The problem is that many mystery games fall into the trap of linearity, thus impairing the final player experience. Now, what if the linear element disappears? How to face a game in which we do not know the rules, it does not provide instructions, or give clues about your target?

Take the case of Memory of a Broken Dimension. When executed, there is no kind of introduction, and all we see is a baptized RELICS, similar to the old MS-DOS interface aspect. If you decide to seek more data you will see that many people even managed to surpass this part. Luckily, I’m an old rider with several years of DOS on the shoulders, but the explanation for what follows next is … complicated . In very relaxed terms, Memory of a Broken Dimension is a game of exploration. Each of the levels, chaotic, erratic, and almost senseless, requiring the interpretation of very small tracks, and observing “objects” (Cracks? Errors?) from different angles. The solutions are not “find”, but “manifest”, so to speak.

In other words, the beginning is like Another World, with Lester Knight Chaykin sitting at the computer, but instead of ending in another dimension, the player reaches a completely damaged and twisted space, where you will see things that maybe are not there in reality. The words of its creator, Ezra Hanson-White, add more spice to the game, as he described the RELICS interface as “The Ring tape”, a dark rumor in a fictitious network is increasingly distorted. Today we can only download a prototype, according to Hanson-White no longer represents what will be the final game, but it was approved on Steam Greenlight, and pre-order costs twenty dollars. Something tells me that we should follow it closely…

Official website and download: Click here